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Imaginary Worlds

⋆ INSTALLATION





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SPRING 2026UNMUTE FOR AUDIOMOTION, INTERACTIVE, SOUND
This project started with a memory, the worlds I used to invent as a kid, and how quietly we let that go as adults. Especially in the academic sphere or workplace, what was once prized in us as children is now replaced with hustle culture and efficiency.

It unfolds across three looping videos. The first brings back that childlike sense of imagination through other people recalling their own imaginary worlds. The second grounds imagination as the throughline behind real human innovation. The third looks forward, encouraging a way of carrying that same imagination into daily life. 

The installation that follows invites you to speak your own imagined world into a microphone, watching the space shift and respond as you do. It's an invitation to notice that the part of you that used to make things up never actually left.


Watch on Youtube
VISUALS & FOOTAGE
In my first drafts, I filmed my own footage and tried to match it to the audio one-to-one. It felt flat. Once I let the visuals work more like a metaphor than an illustration, the whole project opened up, and the process itself started to feel like what I was actually trying to say: don't limit your own imagination.



COLOR & TEXTURE

One color palette and a soft, glowing texture, applied across all three films. Imagination could be represented by almost any color in the world, which is exactly why I needed to choose just a few. Narrowing it down gave the series an identity without flattening the idea.

THE CUBE

The cube became my main motif. I liked that it could hold a few ideas at once: a building block, a container, even just thinking outside the box. To keep it from feeling closed off, it’s transparent and almost always expanding.
THE SQUIGGLY

The second motif I call the squiggly, a small shape I think of as a neuron, or an idea in the moment it's just starting to form. I kept its entrance simple and exactly the same every time it appears.
THE TYPOGRAPHY
I didn't let the type move the same way twice. Sometimes it glitches in, sometimes it slides, and sometimes it pops in time with the audio. Varying the type gave it a way to talk back to the sound instead of just sitting on top of it.

INTERACTIVE

My interactive piece is audio-reactive and calls back to the first video. It prompts the audience to imagine their own world by speaking into a microphone and causes the grids and shapes on screen to shift as you talk. It is more of an exercise to start that process of seeing the value in your imagination.

PEOPLE EXPERIENCING IT FOR THEMSELVES

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